Windows Vista SP2 now supports DX11!

Talk about gaming here

Windows Vista SP2 now supports DX11!

Postby MUff1N » Sun Nov 01, 2009 12:30 pm

Recently MS sent out any update for the Platform API to Vista & Server 2008.
Although it's not stated as such it is in fast the installation of DirectX11!
So for those thinking you have to go to Windows 7 before you can have DX11 you don't now! :P

How do I know this?
I was preparing for the time when my evaluation copy of W7U expires,
so I installed Vista Ultimate & put all my apps & games in place on it. (Using it now btw)

So here's more detailed info on this...

DirectX 11 now available for Windows Vista SP2
10/28/2009 by: Theo Valich - Get more from this author


If you own Windows Vista and still don't feel like upgrading to Windows 7, Microsoft released a way to get your hands on DirectX 11 asap.

The giant from Redmond released "Platform Update for Windows Server 2008 and the Platform Update for Windows Vista."
By downloading "Update for Windows Vista (KB971512)" you're downloading an update containing "The Windows Graphics, Imaging, and XPS Library contain the latest advancements in modern graphics technologies for gaming, multimedia, imaging and printing applications. It includes updates to DirectX, DirectCompute, and XPS Library. After you install this item, you may have to restart your computer."

Naturally, you have to restart the computer - at least that was the case on our test system. The update does not specify that you are installing DirectX 11 API, but it is very easy to read through the lines - DirectCompute is available only inside DirectX 11 API, while post-install you will see dxdiag.exe detecting installed DirectX as version 11. If you're developing DirectX 11 software, don't forget to reinstall the August 2009 update of DirectX SDK, as it is required for normal operation.

Now, if only AMD demos would require DirectX 11 API instead of requiring the Windows 7 operating system, and DirectX 11 experience could be complete… then again, you can always install BattleForge or wait until December 1st, when DiRT 2 hits the PC platform.
Image
Windows® 7 Ultimate x64 SP1
EVGA GTX 470 SC Edition: 847/1694/2000 (160Gbs)
3DMark Vantage: P23620 / GPU:19976 / CPU:52160
3DMark 11: P5119
Nvidia Drivers v290.53
MUff1N
 
Posts: 50
Joined: Fri Jul 10, 2009 5:16 pm
Location: AZ/US
Top

Re: Windows Vista SP2 now supports DX11!

Postby BlueMonster » Mon Nov 02, 2009 2:08 pm

I'll RUN WIN7, 24/7 :9:

Muffin~

No need for VISTA NOW, MAY out DUAL BOOT, athough, I'm Really thinking WIN7 HP, love the speed increase :9:

This is what I have my melon on..

Image


:yahoo: :clapping: :P

Blue
User avatar
BlueMonster
 
Posts: 1710
Joined: Fri Nov 21, 2008 5:08 pm
Location: San Francisco Bay Area
Top

Re: Windows Vista SP2 now supports DX11!

Postby MUff1N » Mon Nov 02, 2009 8:53 pm

Yea I hear ya Blue! W7 is my OS of choice as well but....
Until I can afford to buy it, I'll have to use what I got!
That's either XP or Vista & I don't want to go back to XP as I want to have the new DX11
for the new upcoming game releases. ;)

After my Evaluation period is up on W7U, I still have 3 rearms to do running it as 30 day trial software
so that give me any additional 120 days of use without restrictions. :P

Hopefully before this is over I'll have the money saved up for my copy of W7
& hopefully the prices will have come down a bit more as well.
I plan on buying Windows 7 Ultimate 64-bit 1-Pack for System Builders - OEM from Newegg which is already at a good price
but may go lower over time. *fingers crossed* http://www.newegg.com/Product/Product.a ... 6832116762
Image
Windows® 7 Ultimate x64 SP1
EVGA GTX 470 SC Edition: 847/1694/2000 (160Gbs)
3DMark Vantage: P23620 / GPU:19976 / CPU:52160
3DMark 11: P5119
Nvidia Drivers v290.53
MUff1N
 
Posts: 50
Joined: Fri Jul 10, 2009 5:16 pm
Location: AZ/US
Top


Return to Gaming

Who is online

Users browsing this forum: No registered users and 0 guests