Anyone into ray tracing?

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Anyone into ray tracing?

Postby randomizer » Thu Aug 06, 2009 1:04 pm

My latest work of "art" using POV-Ray which I just started on today.

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30s to render with a nice fake lens flare and every single pixel supersampled. It's basically 2 spheres, 8 triangles (in the diamond shape) and then a sphere removed from the centre of the triangles. I stuck a light inside and added a fake lens flare otherwise the light appears to come from no-where because light sources are not objects and so can't be seen when you look directly at them. Oh, and there's a checker-board plane across the "bottom".
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Re: Anyone into ray tracing?

Postby St__Evil » Thu Aug 06, 2009 3:30 pm

good effort :D

I'm more into 3d modelling myself with 3d max which can make similiar things, although I tend to make models of ships etc
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Re: Anyone into ray tracing?

Postby randomizer » Fri Aug 07, 2009 1:01 am

You can use some modelling tools and import the models into POV-Ray for ray tracing, although I'm not sure which tools are supported. What I did here was purely rendered from typing out vector coordinates and materials/textures. All text-based. When you run it the program parses the text file to begin the rendering.
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Re: Anyone into ray tracing?

Postby Mr. Chris » Fri Aug 07, 2009 8:08 am

I have no idea what the heck you guys are talking about, but it looks cool, Randy. ;)

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Re: Anyone into ray tracing?

Postby St__Evil » Fri Aug 07, 2009 8:44 am

yea thats the major difference with max. In max you make shapes and shape them into objects etc.
It does have a POV-Ray plugin I think, not sure if my version has it though.
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Re: Anyone into ray tracing?

Postby randomizer » Fri Aug 07, 2009 2:51 pm

You can make some complex-ish shapes in POV as well, but it's far more efficient to use a modeller and then import. Here's a brass cup.

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