What is NVIDIA PhysX Technology?
NVIDIA PhysX is a powerful physics engine enabling real-time physics in leading edge PC and console games. PhysX software is widely adopted by over 150 games, is used by more than 10,000 developers of all types and is supported on Sony Playstation 3, Microsoft Xbox 360, Nintendo Wii and PC. PhysX is optimized for hardware acceleration by massively parallel processors.
Today's AGEIA PhysX processor provides an exponential increase in physics processing power and soon PhysX-ready GeForce processors will be enabled to take gaming physics to the next level.
What is physics for gaming and why is it important?
Physics is the next big thing in gaming. It's all about how objects in your game move, interact, and react to the environment around them. Without physics in many of today's games, objects just don't seem to act the way you'd want or expect them to in real life. Currently, most of the action is limited to pre-scripted or ‘canned' animations triggered by in-game events like a gun shot striking a wall. Even the most powerful weapons can leave little more than a smudge on the thinnest of walls; and every opponent you take out, falls in the same pre-determined fashion. Players are left with a game that looks fine, but is missing the sense of realism necessary to make the experience truly immersive.
NVIDIA PhysX combined with CUDA-enabled GeForce GPUs will deliver the computing horsepower necessary to enable true, advanced physics in the next generation of game titles making canned animation effects a thing of the past.
What is GPU PhysX?
NVIDIA's industry-leading CUDA-based GPUs are being enabled with NVIDIA PhysX technology. With this combination, we will ensure that gamers and developers alike can take advantage of the most compelling physics on the market. Physics is a natural for processing on the GPU because, like graphics, physics processing is driven by thousands of parallel computations. NVIDIA is committed to making the gaming experience exciting, dynamic, and vivid. The combination of graphics and physics impacts the way a virtual world looks and behaves. And soon, GeForce will deliver both in one compelling package.
Why is a GPU good for physics processing?
The multithreaded PhysX engine (originally from AGEIA) was designed specifically for hardware acceleration in massively parallel environments. While AGEIA's PhysX processor had tens of cores, NVIDIA's GPUs, have as many as 128 cores today, so they are well-suited to take advantage of PhysX software. More importantly, the GPU architecture is a more natural fit than a CPU because of the highly parallel and interactive nature of game physics. PhysX will provide gamers even more value utilizing either today's or tomorrow's GPUs.
Who can take advantage of PhysX?
Good news there too, it's for anyone using GeForce 8-series, 9-series and 200-series GPUs. So you don't need to use the latest Wiz-Bang graphics cards to take advantage of it. Nice move on Nvidia's part.
http://www.reuters.com/article/pressRelease/idUS118725+16-Jun-2008+PRN20080616
"I haven't been this excited about a new gaming technology in years," said
Chris Taylor, CEO and founder of Gas Powered Games. "We're focusing all of our
physics efforts on PhysX, and it already delivers the kinds of advanced
effects in Space Siege that takes the whole experience to the next level. And
in the near-future, you're going to see real-time, Hollywood cinematic-level
environmental effects on GPUs like the GeForce GTX 280. We're talking about
some wicked-cool technology here!"
http://www.nvidia.co.uk/object/io_1219845966676.html
“We are unilaterally supporting acceleration through NVIDIA PhysX technology for our 3D games: Brothers in Arms, Aliens: Colonial Marines, and Borderlands,” said Corrinne Yu, Director of Platform Technology at Gearbox Software. “Going forward, it just makes sense to leverage the inherent parallel architecture of NVIDIA GPUs for physics. This enables GPU acceleration for everything from rigid body collision, vehicle physics, collision with destructible pieces, and numerous simulation effects. Gamers will be able to experience characters, objects, and effects that dynamically move and interact in their environments as they do in real life.”








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