S.T.A.L.K.E.R. Call of PripyatFrom what I read is supposed to run smoother than SOC or CS. Hope so, Crap by now they should know what they are doing. They've build three games now that all look alike. IMHO.
Which is OK, I guess, but something different would be nice for a change, the Scorcher, Snokes, Mutants Animals, are in every game. Same textures all that. Though COP, I think
might be the best so far?
GAMESPOT FULL REVIEW 8.0 Pretty Damn GOOD!!====================================================
S.T.A.L.K.E.R.: Call of Pripyat Review
The most stable S.T.A.L.K.E.R. game yet also happens to be the most atmospheric and compelling.
The Good
* Bleak ambience creates a fantastic sense of place
* Lots of tense exploration
* Numerous improvements over the previous games
* Some cool new enemies to take on.
The Bad
* The story takes too long to get interesting
* Pripyat isn't as interesting as the surrounding wastes.
Like its predecessors, S.T.A.L.K.E.R.: Call of Pripyat is all about stretches of chilling stillness and thick dread, punctuated by the tense thrills of menacing mutants
and the rush of discovery. If you've played either of the first two games of the series, you know that The Zone is a harsh mistress, and exploring it requires patience,
thoughtful planning, and plenty of ammo. But it's also erupting with rewards as long as you know where to look. This shooter/role-playing hybrid oozes ambience by the
bucketful, whether you're traversing marshes or skulking through dark crevasses, and the dread that accumulates makes encounters with all sorts of grotesque freaks
feel all the more suspenseful. These compelling moments don't inspire every aspect of the game, however. The story does little to draw you in until the final hours, and
the visuals are showing their age despite some welcome improvements to the graphics engine. But Call of Pripyat is an excellent return to form after the
uncomfortably buggy, awkwardly paced Clear Sky. Prepare, once again, to face impossible odds as you trudge your way across one of the planet's
most dangerous expanses.
In the S.T.A.L.K.E.R. series' third installment, you play as Ukrainian security agent Alexander Degtyarev. A number of military helicopters have crashed in the region
devastated by the Chernobyl nuclear disaster--known as The Zone--and you're sent to investigate. Call of Pripyat tries a bit harder than its predecessors in the storytelling
department; the camera pans around your character in cutscenes, the writing is more straightforward, and the climax ties back to Shadow of Chernobyl, the original
S.T.A.L.K.E.R. game. The plot gets a bit interesting in the final few hours as you find out more about what's going on in Pripyat, the abandoned city closest to the nuclear plant.
Unfortunately, there's little to get you invested before that, and the awkward scripted scenes don't communicate a sense of drama as much as they highlight the aging visuals.
A few characters, such as an alcoholic technician who will upgrade your weapons only after you give him enough vodka, are interesting or entertaining enough to make you
care about their fates. But for the most part, you'll care only about surviving--and thriving--in such bleak, lawless environs.
And what environs they are. Shacks dot the grassy landscapes, cracks open in the earth's crust, and the famed Pripyat Ferris wheel looms beyond a barbed-wire fence. Storms
rage across the skies, and frightening radioactive emissions spread across The Zone, threatening the small pockets of human life that populate it. You encounter groups of
bandits fending off mutant attacks or huddled around a fire, camped near a radioactive anomaly. This is a tense, unpredictable, and sometimes scary place where the next
step could invite danger or bring respite. You get some forewarning of some attacks, such as the frenzied barking of mutated dogs before a pack of them descend upon you.
But other times, the darkness hides a shocking surprise, like a new enemy to the series called the burer. These misshapen dwarves are like mutant poltergeists, flinging objects
at you and even telekinetically yanking your weapon out of your hands. A sinister encounter with one of these creatures in the center of Pripyat near the end of the game is one
of several nail-biting highlights.
Another highlight is a nighttime ambush of another newly introduced beast called the chimera. Night is wholly black in Call of Pripyat, not the dim facsimile that so many
games provide. Not knowing when this terrible beast might bear down upon you in this blackness makes this just one of many petrifying sequences, though even most mundane
encounters will have you sweating bullets. Call of Pripyat is not an easy game, so you need to aim well, know your weapons' strengths and weaknesses, and conserve ammo.
Human opponents put up a tough fight, so running in guns blazing is a quick ticket to the afterlife. There are times when the AI's ultraproficiency seems a little too obvious.
Human enemies facing away from you have the uncanny ability to notice when you peek out a window behind them and are remarkably good shots in the dead of night, even
without night vision scopes equipped. But despite a bit of cheating, Call of Pripyat rarely feels unfair. It features none of Clear Sky's lame choke points and mission design
issues, and the economy and weapon upgrade systems have been tweaked in sensible ways. So while you'll still make use of the quicksave and quickload keys, you never
feel like the game devolves into frustrating save-game attrition.
These aren't the only improvements Call of Pripyat makes over its precursors. This is by far the most stable S.T.A.L.K.E.R. game out of the box; we didn't experience a single
crash or corrupted save file, and the graphics engine performs better than ever (if not quite perfectly), even when you turn on the new DirectX 11-specific options. This
doesn't thrust the game into the forefront of cutting-edge visuals, but while low-resolution textures and clumsy animations may betray the engine's age, carefully crafted
environments and all sorts of atmospheric touches make this a case in which art trumps technology. Other welcome improvements include flexible hotkeys,along with important
gameplay additions, from preventative medications to the ability to roam The Zone freely once you've finished the story.
Outside of the main story, there are plenty of side quests to pursue. You'll eliminate bloodsucker nests, search for a fabled corner of paradise, and, as before, hunt for incredibly
valuable artifacts hidden in the midst of various anomalies. Gathering artifacts is as tense and exciting as it ever was, requiring you to venture into a deadly anomaly that may
pick you up into the air and throw you around, burn your skin to a crisp, or zap you with jolts of electricity. All the while, you must follow your detector's signal to pinpoint the
artifact's location. The search is frantic, and the risk is high, which makes success oh-so-sweet. All these tasks are wrapped into a free-form package, allowing you to explore
The Zone under your own terms. In fact, the vague instructions you receive from some mission providers require you to thoroughly explore every nook and cranny, from abandoned
schoolhouses to derelict fuel stations. Don't expect a specific mission waypoint with every job you undertake. This is frustrating if you let it be, but it's an authentic part of Call of
Pripyat's bleakness. The Zone does not allow you to tame it without a struggle.
The game isn't always so open ended, and some story missions funnel you through a few extended, linear sequences, though Call of Pripyat falters slightly here. The game spends
a lot of time setting up Pripyat as home to unspeakable dangers, and a protracted journey through a long, dark series of tunnels is so nerve-racking that the reward for the
effort--the city of Pripyat--is a bit of a letdown. There are fewer opportunities for boundless exploration here, fewer surprises to discover--and no typical vendors, which might
lead to some unavoidable travel back to the game's two other major regions. Thankfully, this is when the story missions start to get more interesting, moving from mundane to
there’s-something-freaky-going-on-here territory.
Call of Pripyat's multiplayer options, just like those of its predecessors, are routine and slightly clumsy, because the game's shooting mechanics don't work so beautifully when isolated
from the context that makes them successful. But it's the chilly ambience and lifelike ecology that should lure you to the newest S.T.A.L.K.E.R. game, not the ordinary online play.
Well-constructed environments and superb sound design make The Zone as cheerless and ominous as ever. But it's also rich with resources, begging you to cultivate its secrets and
withstand the hostilities. Series fans and newcomers alike should don their protective gear and journey forth.===================================================
No Crashes!! What, must be the wrong game, LOL!! No Corrupt Files!!

You gotta be kidding!! Runs smooth load times shorter too!!
Like I said this might be the Cream of the Crop Stalker Game, Clear Sky's only has slow load times, otherwise it's never crashed on me. SOC was
un playable out of the BOX period. So I think they are improving. I bet TS, has himself a BIG FAT WOODY!!
BlueSnorks look same same too me.

One thing they are doing better, is the HUD, looks much better than SOC, to me, CS has a Nice HUD as well.
Actually the GFX do look better.....but then again the same...???? Also CS with the latest patches isn't buggy, just slow loading.
These review guys always go by out of the BOX, I bet most of them never played CS with it Patched right.
I'll wait on COP, it'll be 20 bucks in no time, watch...They do have new Monsters too!! Like the Chimera.