S.T.A.L.K.E.R. Call of Pripyat

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S.T.A.L.K.E.R. Call of Pripyat

Postby ezeht » Thu Feb 04, 2010 2:23 am

stalker call of pripyat will be out 2-2-10. it looks like a great game. the write ups are good on it and its said the least buggy of the 3 stalker games.. stalker soc was hell- i read clear sky was worst.. but i loved stalker soc.- i played it and mods some 44x. stalker soc. was buggy but got better. if ya baby it along- its a great game. mods or vanilla and could up skill to master. it was cool.

stalker call of pripyat can be played in dx11. i bet its pretty. the screens look cool. some good trailers too..

stalker call of pripyat home page site..>

Main - S.T.A.L.K.E.R.: Call of Pripyat

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they say stalker call of pripyat runs great for the most part. free play is built in. and has over 70 missions or side quests to boot. i dont have the cash but the collectors ed is only 39.99 on amazon. not bad really..

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*looks like fun..>

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looks like 2010 will be a good year for games.. first id like to have bioshock2 then maybe stalker cop- and metro 2033- rage- borderland and a few others. i really like the combo fps/rpg games- oh ya flash point dragon rising might be good- it has a new patch out- fixes a lot of stuff-

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**my stalker soc youtube video play through play lists..>

YouTube - Broadcast Yourself.

YouTube - Broadcast Yourself.

YouTube - Broadcast Yourself.

** some stalker soc- priboi story mod videos. priboi story mod is my fav soc mod.. it totally changes the main story line and adds more monsters and adds some lil stuff to the maps not in the stock game- like some extra buildings- the sky and weather and day nigh cycles are sweet and has blow outs and a sleeping bag - has free play that does not crash your game. and artifact activation for traps etc. is really cool too..>

YouTube - Broadcast Yourself.

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have fun- see ya..
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Re: S.T.A.K.E.R. Call of Pripyat

Postby ezeht » Thu Feb 04, 2010 2:24 am

these are said the recommended system specs for the game- so the game can play on more systems it can run dx8- 9- 10- dx11..>

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Minimum System Requirements
Intel Pentium 4 2.0 Ghz / AMD XP 2200+
512 MB RAM
128 MB DirectX 8.0 compatible card / nVIDIA GeForce 5700 / ATI Radeon 9600

Recommended System Requirements
Intel Core 2 Duo E7400 / AMD 64 X2 5600+
2 GB RAM
512 MB DirectX 9.0c compatible card / nVIDIA GeForce 9800 GTX / ATI Radeon HD 4850

Increased performance will be noticed on more powerful systems.

We recommend ATI Radeon™ HD 5800 Series (or better) video cards to enable DirectX® 11 and ATI Eyefinity technology for maximum performance and visual quality.

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see ya..
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Re: S.T.A.K.E.R. Call of Pripyat

Postby ezeht » Thu Feb 04, 2010 2:25 am

game spot and player reviews say- " cop runs perfect out of the box. and in dx11 too ".

guess thats a record for gsc. i will get cop someday.. :D
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Re: S.T.A.L.K.E.R. Call of Pripyat

Postby ezeht » Thu Feb 04, 2010 11:46 am

yep this game cop and bioshock 2 is the games i want most.

wolfenstein and some others id like to have. time shift and others ive mentioned in other posts.. i dont care if i dont ever get mw2. im sick of short sp games. i read the story line seems to break too. then it cost more than normal and no normal servers either. i might not play mp. but it pisses me off how it really seems like they are all trying to kill off pc gaming. more and more doing something stupid to pc games and all the poor ports and short games too. they are trying to force folks to buy xbox what ever and want us to spend extra money for high end pc gaming parts too. its not rocket science.

but i do want cod2. maybe 1 day when cheap i will get mw2 so i can have all of them. i love my cod games. but nazi zombies takes the cake.. zombies is my favorite of anything cod.. or of what i have any way..

im sure i will love cop and bioshock2. id guess i will play cop near as many times as i played stalker soc.. look under every rock and record every step.. and well pretty much the same for bio2. but cop is such a massive world. its said runs perfect- ya id love it :9:

see ya :D
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Re: S.T.A.L.K.E.R. Call of Pripyat

Postby SCAVENGER1 » Fri Feb 05, 2010 5:14 pm

well i been checking but most other ways to get it before they released it to the US all didnt have a good english translation to it so it kept me from getting that way to try it out. but from what i have read in other forums that have tried it do like it and i guess they like it to.

http://www.newegg.com/Product/Product.a ... e4de65ee01

not bad price so far $39.99 free ship i may get it once i have funds for it maybe after i get my taxes done. but that wont be for a bit i got to get all my info yet. since i fill out the big huge long forums so i need a lot of info before i can start.

i havent gotten around to reinstalling SoC on my win7 yet but i do have clear sky though and do play it. but i had to restart it since the dam yantar mission seems to be bug all the time. it all ways is red and wont let me in no matter what i do it seems.

i like the looks of CoP benchmark i run to test out the dx11 stuff and how it changes from each time i run it.
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Re: S.T.A.L.K.E.R. Call of Pripyat

Postby ezeht » Fri Feb 05, 2010 5:28 pm

hmm. i thought you lived in the us- and i though the game came out in the us feb 2.

i was looking at some player videos of cop yesterday. the game looks pretty cool- i only seen like 5 videos and then said to my self. i dont want to see any more and spoil it.. i plan to get it when i can.. i have 25 bucks saved. im debating do i want to get cop or bioshock2 first.. or maybe i should just save my cash-- my monitor is dying. and my psu is near 5 years old now.. the psu worries me- it can kill all the rest of my system- it dont seem to have any problems- but being so old its a good idea to buy a new 1 before it does have problems.. id love to have a corsair tx750- more future proof- good amps and has the 6 + 2 vid card connectors..

so i dont know what i will do.. im not over worried.. id love to have a new game.. just not sure what i should do- either way i have to save some more cash so..

anyway.. i hope you get it and enjoy it.. gees we have another 18 inches or more of snow on the way- we just got 14 inches a few days ago- last week end i think- i didnt know today is friday-- i lose track of the days of the week sometimes..

see ya :D
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Re: S.T.A.L.K.E.R. Call of Pripyat

Postby SCAVENGER1 » Fri Feb 05, 2010 5:38 pm

lol i dont pay attention to days any more since they give me no meaning anymore. but right now i dont know if i want to buy it or get it another way but no matter what i got bills to pay 1st and since i have no cash to do either with i have to wait till i do.

i hate waiting to get paid this once a month bull crap sucks big time but it is better then not getting paid at all ya know. luckly my gf buy food so i have something to eat every day and she is able to go ut and get it since i am not able to. with my back the way it is it keeps me stuck in my house and not wanting to go anywhere at all since walking and standing make me hurt even more.
and the oxycodone 5mg i have now dont do anything for me even if i took 2 at once still dont do anything for the pain im in now.

so yeah im stuck in my hell till im dead or else something else happens..
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Re: S.T.A.L.K.E.R. Call of Pripyat

Postby ezeht » Fri Feb 05, 2010 6:22 pm

ya something else like your gf hits the lottery for a billion dollars and then leave ya. ha ha. na just playing scavy.. i know i can joke with you. the emails with jokes and cool photos you send me.. some make me laugh real hard-- i laughed hard this morning when i got the decoder ring.

but ya- i know that once a month pay-- blue too.. but my state or the city or richmond takes over half of mine before they send me the rest.. after rent. i put the last 70 to food. im glad for my bud ralph he carries the rest of the food etc. other than needing to go to doctors i dont mind being poor. its just sometimes i need things or would love a new game or hardware breaks. it would be nice to have the extra money.. but hell. im the same way if i work and have lots of money.. ive never had credit cards either.. ha ha. i spent more money on or because of woman than any thing else back in the day.

its snowing again. i love the snow.. might get another 18 inches or so- or so they say- got 14 last week.. i dont have to go out or drive in it- im sure other folks dont like it as much..

have no fear friend- ha ha chit happens. :D
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Re: S.T.A.L.K.E.R. Call of Pripyat

Postby ezeht » Fri Feb 05, 2010 6:55 pm

ya scavy

im sorry your back etc hurts ya so much.. my back or neck kicks in and out when it wants too- hell some times i can do nothing. just reach the wrong way. or cleaning the tub. few hours later i can barely move for a few days- it pisses me off- im like what the hell did i do to hurt my self- cant sit cant stand cant lay down. thats more my lower back tho- like my hip kicks out or something- its freaken odd and crazy.. but i never get out any more. get no exercise- im not picking up weight im still a lil guy.. i am getting a lil pooch tho. but my right nad being a womans fist size keeps me from trying to run or any thing like that..

but sitting in this chair all the time is killing me.i was always very active and worked a lot and hard. and if i had no car and could not get the bus etc- i planed my days hours in advance- to walk or run to work if i had too.. guess low self esteem keeps me from trying to exercise- what the hell do i need to look buff or pumped up for. my body and teeth are rotting away- i feel more like it would be putting perfume on a pig. ha ha. but hey depression and different like things go hand and hand so. i never have any money i dont go out- i dont hunt woman any more i dont go out- as a fact- i think its been over 4 months now since i walked out side. not even on the porch-

oh ya. i open the back door some times to toss out old bread crackers or grapes etc for the birds and squirrels.. ha ha the freaken fat squirrels get most of it- i like um tho- birds i like more- some times its a big hawk sitting out there in the back yard on the wires on the utilities poll- ha ha- dont see no other critters around then.. i love birds and i guess birds of prey more- butt id love to be a duck. fly across the country lite in places id love to fish as a human. and i think they mate for life-- ha ha only have to worry about hunters or something hit ya from under the water- ha ha some old nasty gar or something :D

take care bud..
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Re: S.T.A.L.K.E.R. Call of Pripyat

Postby BlueMonster » Sat Feb 06, 2010 5:14 am

S.T.A.L.K.E.R. Call of Pripyat

From what I read is supposed to run smoother than SOC or CS. Hope so, Crap by now they should know what they are doing. They've build three games now that all look alike. IMHO.
Which is OK, I guess, but something different would be nice for a change, the Scorcher, Snokes, Mutants Animals, are in every game. Same textures all that. Though COP, I think
might be the best so far?

GAMESPOT FULL REVIEW 8.0 Pretty Damn GOOD!!

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S.T.A.L.K.E.R.: Call of Pripyat Review

The most stable S.T.A.L.K.E.R. game yet also happens to be the most atmospheric and compelling.
The Good

* Bleak ambience creates a fantastic sense of place
* Lots of tense exploration
* Numerous improvements over the previous games
* Some cool new enemies to take on.

The Bad

* The story takes too long to get interesting
* Pripyat isn't as interesting as the surrounding wastes.

Like its predecessors, S.T.A.L.K.E.R.: Call of Pripyat is all about stretches of chilling stillness and thick dread, punctuated by the tense thrills of menacing mutants
and the rush of discovery. If you've played either of the first two games of the series, you know that The Zone is a harsh mistress, and exploring it requires patience,
thoughtful planning, and plenty of ammo. But it's also erupting with rewards as long as you know where to look. This shooter/role-playing hybrid oozes ambience by the
bucketful, whether you're traversing marshes or skulking through dark crevasses, and the dread that accumulates makes encounters with all sorts of grotesque freaks
feel all the more suspenseful. These compelling moments don't inspire every aspect of the game, however. The story does little to draw you in until the final hours, and
the visuals are showing their age despite some welcome improvements to the graphics engine. But Call of Pripyat is an excellent return to form after the
uncomfortably buggy, awkwardly paced Clear Sky. Prepare, once again, to face impossible odds as you trudge your way across one of the planet's
most dangerous expanses.

In the S.T.A.L.K.E.R. series' third installment, you play as Ukrainian security agent Alexander Degtyarev. A number of military helicopters have crashed in the region
devastated by the Chernobyl nuclear disaster--known as The Zone--and you're sent to investigate. Call of Pripyat tries a bit harder than its predecessors in the storytelling
department; the camera pans around your character in cutscenes, the writing is more straightforward, and the climax ties back to Shadow of Chernobyl, the original
S.T.A.L.K.E.R. game. The plot gets a bit interesting in the final few hours as you find out more about what's going on in Pripyat, the abandoned city closest to the nuclear plant.
Unfortunately, there's little to get you invested before that, and the awkward scripted scenes don't communicate a sense of drama as much as they highlight the aging visuals.
A few characters, such as an alcoholic technician who will upgrade your weapons only after you give him enough vodka, are interesting or entertaining enough to make you
care about their fates. But for the most part, you'll care only about surviving--and thriving--in such bleak, lawless environs.

And what environs they are. Shacks dot the grassy landscapes, cracks open in the earth's crust, and the famed Pripyat Ferris wheel looms beyond a barbed-wire fence. Storms
rage across the skies, and frightening radioactive emissions spread across The Zone, threatening the small pockets of human life that populate it. You encounter groups of
bandits fending off mutant attacks or huddled around a fire, camped near a radioactive anomaly. This is a tense, unpredictable, and sometimes scary place where the next
step could invite danger or bring respite. You get some forewarning of some attacks, such as the frenzied barking of mutated dogs before a pack of them descend upon you.
But other times, the darkness hides a shocking surprise, like a new enemy to the series called the burer. These misshapen dwarves are like mutant poltergeists, flinging objects
at you and even telekinetically yanking your weapon out of your hands. A sinister encounter with one of these creatures in the center of Pripyat near the end of the game is one
of several nail-biting highlights.

Another highlight is a nighttime ambush of another newly introduced beast called the chimera. Night is wholly black in Call of Pripyat, not the dim facsimile that so many
games provide. Not knowing when this terrible beast might bear down upon you in this blackness makes this just one of many petrifying sequences, though even most mundane
encounters will have you sweating bullets. Call of Pripyat is not an easy game, so you need to aim well, know your weapons' strengths and weaknesses, and conserve ammo.
Human opponents put up a tough fight, so running in guns blazing is a quick ticket to the afterlife. There are times when the AI's ultraproficiency seems a little too obvious.
Human enemies facing away from you have the uncanny ability to notice when you peek out a window behind them and are remarkably good shots in the dead of night, even
without night vision scopes equipped. But despite a bit of cheating, Call of Pripyat rarely feels unfair. It features none of Clear Sky's lame choke points and mission design
issues, and the economy and weapon upgrade systems have been tweaked in sensible ways. So while you'll still make use of the quicksave and quickload keys, you never
feel like the game devolves into frustrating save-game attrition.

These aren't the only improvements Call of Pripyat makes over its precursors. This is by far the most stable S.T.A.L.K.E.R. game out of the box; we didn't experience a single
crash or corrupted save file, and the graphics engine performs better than ever (if not quite perfectly), even when you turn on the new DirectX 11-specific options. This
doesn't thrust the game into the forefront of cutting-edge visuals, but while low-resolution textures and clumsy animations may betray the engine's age, carefully crafted
environments and all sorts of atmospheric touches make this a case in which art trumps technology. Other welcome improvements include flexible hotkeys,along with important
gameplay additions, from preventative medications to the ability to roam The Zone freely once you've finished the story.

Outside of the main story, there are plenty of side quests to pursue. You'll eliminate bloodsucker nests, search for a fabled corner of paradise, and, as before, hunt for incredibly
valuable artifacts hidden in the midst of various anomalies. Gathering artifacts is as tense and exciting as it ever was, requiring you to venture into a deadly anomaly that may
pick you up into the air and throw you around, burn your skin to a crisp, or zap you with jolts of electricity. All the while, you must follow your detector's signal to pinpoint the
artifact's location. The search is frantic, and the risk is high, which makes success oh-so-sweet. All these tasks are wrapped into a free-form package, allowing you to explore
The Zone under your own terms. In fact, the vague instructions you receive from some mission providers require you to thoroughly explore every nook and cranny, from abandoned
schoolhouses to derelict fuel stations. Don't expect a specific mission waypoint with every job you undertake. This is frustrating if you let it be, but it's an authentic part of Call of
Pripyat's bleakness. The Zone does not allow you to tame it without a struggle.

The game isn't always so open ended, and some story missions funnel you through a few extended, linear sequences, though Call of Pripyat falters slightly here. The game spends
a lot of time setting up Pripyat as home to unspeakable dangers, and a protracted journey through a long, dark series of tunnels is so nerve-racking that the reward for the
effort--the city of Pripyat--is a bit of a letdown. There are fewer opportunities for boundless exploration here, fewer surprises to discover--and no typical vendors, which might
lead to some unavoidable travel back to the game's two other major regions. Thankfully, this is when the story missions start to get more interesting, moving from mundane to
there’s-something-freaky-going-on-here territory.

Call of Pripyat's multiplayer options, just like those of its predecessors, are routine and slightly clumsy, because the game's shooting mechanics don't work so beautifully when isolated
from the context that makes them successful. But it's the chilly ambience and lifelike ecology that should lure you to the newest S.T.A.L.K.E.R. game, not the ordinary online play.
Well-constructed environments and superb sound design make The Zone as cheerless and ominous as ever. But it's also rich with resources, begging you to cultivate its secrets and
withstand the hostilities. Series fans and newcomers alike should don their protective gear and journey forth.


===================================================

No Crashes!! What, must be the wrong game, LOL!! No Corrupt Files!! :shock: You gotta be kidding!! Runs smooth load times shorter too!!

Like I said this might be the Cream of the Crop Stalker Game, Clear Sky's only has slow load times, otherwise it's never crashed on me. SOC was

un playable out of the BOX period. So I think they are improving. I bet TS, has himself a BIG FAT WOODY!! :mrgreen:

Blue

Snorks look same same too me.

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One thing they are doing better, is the HUD, looks much better than SOC, to me, CS has a Nice HUD as well.

Actually the GFX do look better.....but then again the same...???? Also CS with the latest patches isn't buggy, just slow loading.

These review guys always go by out of the BOX, I bet most of them never played CS with it Patched right.

I'll wait on COP, it'll be 20 bucks in no time, watch...They do have new Monsters too!! Like the Chimera.
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